All work

MFour · Activation

Surveys On The Go: Earning trust before asking for it

A rebrand and onboarding redesign that showed new panelists the app paid real cash before asking them for anything.

Role
Product Designer, led brand and onboarding
Team
1 PM, 2 Engineers
Timeline
6 months, shipped Sept. 3, 2020
Platform
iOS, Android
The new Surveys On The Go welcome screen on an iPhone resting on a wooden desk.

The short version

Problem

New users had to commit before they believed the app paid. First run opened on a survey list with no context, plus a demographics questionnaire, and the brand went by four names.

What I did

Led the rebrand to one mark and one name, then rebuilt first run around value: a four-screen tutorial, one-question-per-screen sign-up, and Apple and Facebook sign-in.

Result

iOS signups rose 163% in the first week after launch, and sign-up time dropped about 40%. The rebrand and onboarding shipped together, so the lift belongs to both.

  • +163%iOS signups in the first week after launch
  • ~40%Faster sign-up

01 · Context

A panel app where every new user is supply.

Surveys On The Go is MFour’s consumer research app. It pays people cash for surveys, including location-based surveys tied to places they shop. Every new panelist adds survey supply that MFour sells to research clients, so first-run activation is a direct business lever.

One product, four names. The brand had drifted everywhere a new user met it.
Where it appearedName used
Brand name“Survey On The Go®”
Home screen label“Surveys”
Terms of Service“SOTG”
App icon“On Go”
The old On Go app icon: green, with the letters O N G O.
Before: the old “On Go” app icon
The old store banner: surveys on the go, be heard, get paid, next to a phone showing a list of earnings.
Before: the old store banner
The new mark: a green speech bubble with a dollar sign.
After: one name, one mark

02 · The problem

The ask came before the trust.

The old flow wasn’t failing because it was long. It asked for time and personal data before showing users the app paid real cash, and the drifting brand gave them little reason to believe it would.

  • ~120sAverage time to finish sign-up before the redesignSource: Iterable
  • ~100/dayiOS signups before launch, late August 2020Source: Iterable
  • 4 namesFor one product across the store, home screen, legal and icon
  • 4 themesToo much effort up front, unclear early value, no clear path to an account, lost momentum at sign-upSource: 5 user interviews
  • 4 competitorsAudited for first-run patterns: Google Rewards, Receipt Hog, Rewards and SwarmSource: Competitive analysis
  • <50%Progress shown while users answered demographics

03 · My role

I led the rebrand and the onboarding redesign.

I owned

  • Onboarding UX strategy and every first-run flow: tutorial, sign-up, log in, reset password and home navigation
  • The new app icon and mark, from sketches to final
  • Interaction specs: validation, disabled states, back, close and the cancel alert
  • Visual design of the final screens

I influenced

  • Company alignment on one brand name
  • The brand design system (look and feel)
  • The onboarding experience

04 · Constraints and success criteria

Constraints and success criteria, set up front.

Constraints

  • Core business and sign-up requirements stay intact
  • Improve clarity without adding steps
  • Support both speed and trust
  • Stay practical enough to launch quickly

Success criteria

Success criteria. Primary: iOS new signups per week. Secondary: time to complete sign-up. Guardrail: first-survey completion rate for new accounts.

05 · Key decisions

Reassurance versus efficiency, three times.

  1. 1

    Show the value before asking for anything

    Options

    • Keep demographics up front
    • Cut the tutorial
    • Add a short value tutorial (chosen)

    Why this one

    It answers “does this pay, and how much?” before asking for any effort.

    What we chose

    Four swipeable screens: “make money, not points”, “reach $10 and redeem”, then push and location priming.

    What we gave up

    Four added screens, against the no-new-steps constraint. A Log In shortcut on every screen limits the cost.

  2. 2

    One question per screen, with shortcuts around it

    Options

    Keep demographic up front - cut the tutorial - add a short value tutorial.

    Why this one

    Answers "does this pay, and how much?" before any effort.

    What we gave up

    Four added screens against a no-new-steps constraint. Log in shortcut on every screen limited the cost.

    Sign-up step 1 of 4 on an iPhone: My first name is…, with back and Close, one field, a Continue button and a step counter.
  3. 3

    Don’t make verification a gate

    Options

    • Block until email is verified
    • Verify later (chosen)

    Why this one

    The first survey is where the value becomes real. Verification matters at payout.

    What we chose

    Send the verification email and take the user straight to “Take my first survey”.

    What we gave up

    Some unverified accounts in the panel.

06 · The solution

Store to first survey, in one guided run.

App Store listing, welcome, tutorial, then four single-field steps or social sign-in, leading straight into the first survey.

  1. The Surveys On The Go App Store listing, with the new dollar-sign speech-bubble icon and the tagline Quick cash for your opinions.1 · App Store listing
  2. Welcome screen: Welcome to Surveys On The Go, Make cash not points, with Sign Up, Log in, Reset Password and Continue with Apple.2 · Welcome
  3. Tutorial screen: Let's Make Money! Get paid for your opinion and get paid for your data, with a Get Started button.2 · Tutorial
  4. Sign-up step 1 of 4: My first name is…, with one field and a disabled Continue button.4 · Sign up or social sign-in
  5. Verification screen: Look at you go! We sent a verification email. Verify now for hassle-free payouts later, with a Take my first survey button.5 · Verify later, straight to the first survey
Sign-up flow: from the home screen, Sign up leads through four steps (first name, last name, email, then password with a show and hide toggle). Each step has back and Close, Continue stays disabled until the field is valid, and Close opens an Are you sure alert. Log in, Reset password, and Google, Facebook and Apple sign-in branch from the home screen.
Sign-up flow
Reset password flow: from the home screen, Reset password asks for an email. The outcomes are email sent, account not found (try again) or too many attempts (contact support). The emailed link opens a page to set and confirm a new password, then returns the user to the home screen. Close opens an Are you sure alert.
Reset password flow

07 · Validation

What testing changed, and how it shipped.

  • Before launch

    Moderated tests of a clickable InVision prototype with 6 new-to-app users, recruited from the panel, in 2 rounds over 2 weeks. The task: get from the App Store to a first survey.

  • What it changed

    • Users got stuck swiping through the tutorial, so a Log In shortcut went on every screen.
    • Testers tapped Close by accident and lost progress, so a confirm step was added.
    • Users mistyped passwords with no way to check, so a Show/Hide toggle was added.
  • How it launched

    The iOS “Refresh” launched Sept. 3, 2020, to 10% of new iOS installs for a week, then to 100% once signups held. Android followed about a month later with the same flow.

  • After launch

    iOS signups rose 163%, and the lift held.

08 · Outcomes

What moved after launch.

OutcomeResultBaseline
iOS signups, first week after launch+163%~100/day in late August 2020 (Iterable)
Time to complete sign-up~40% faster~120s before the redesign (Iterable)
Line chart of daily iOS signups from Aug. 26 to Sept. 16, 2020: roughly 95 a day before the Sept. 3 launch, then 200 to 300 a day in the two weeks after.
Daily iOS signups
Bar chart of time to complete sign-up: about 120 seconds before the redesign and about 70 seconds after, 40% faster.
Time to complete sign-up

09 · Reflection

What I’d do differently.

  • Shipping together cost clean attribution.

    Next time I’d stagger the rebrand and the onboarding, or test one against the other.

  • Signups measure the door, not the room.

    I’d instrument first survey completion and early retention before launch.

Have a problem like this? I’m open to senior product design roles. Reach out by email or LinkedIn.
Email me
Next case study Kain & Train A macro tracker, designed with Claude, that logs the dish instead of the ingredients. Work in progress.
All work

MFour · Activation

Surveys On The Go: Earning trust before asking for it

A rebrand and onboarding redesign that showed new panelists the app paid real cash before asking them for anything.

Role
Product Designer, led brand and onboarding
Team
1 PM, 2 Engineers
Timeline
6 months, shipped Sept. 3, 2020
Platform
iOS, Android
The new Surveys On The Go welcome screen on an iPhone resting on a wooden desk.

The short version

Problem

New users had to commit before they believed the app paid. First run opened on a survey list with no context, plus a demographics questionnaire, and the brand went by four names.

What I did

Led the rebrand to one mark and one name, then rebuilt first run around value: a four-screen tutorial, one-question-per-screen sign-up, and Apple and Facebook sign-in.

Result

iOS signups rose 163% in the first week, and sign-up time dropped about 40%. The rebrand and onboarding shipped together, so the lift belongs to both.

  • +163%iOS signups, first week after launch
  • ~40%Faster sign-up

01 · Context

A panel app where every new user is supply.

Surveys On The Go is MFour’s consumer research app. It pays people cash for surveys, including location-based surveys tied to places they shop. Every new panelist adds survey supply that MFour sells to research clients, so first-run activation is a direct business lever.

One product, four names. The brand had drifted everywhere a new user met it.
Where it appearedName used
Brand name“Survey On The Go®”
Home screen label“Surveys”
Terms of Service“SOTG”
App icon“On Go”
The old On Go app icon: green, with the letters O N G O.
Before: the old “On Go” app icon
The old store banner: surveys on the go, be heard, get paid, next to a phone showing a list of earnings.
Before: the old store banner
The new mark: a green speech bubble with a dollar sign.
After: one name, one mark

02 · The problem

The ask came before the trust.

The old flow wasn’t failing because it was long. It asked for time and personal data before showing users the app paid real cash, and the drifting brand gave them little reason to believe it would.

  • ~120sAverage time to finish sign-up (Iterable)
  • ~100/dayiOS signups, late Aug 2020 (Iterable)
  • 4 namesAcross store, home screen, legal and icon
  • <50%Progress shown during demographics
  • 4 themesEffort up front, unclear value, no path to an account, lost momentum (5 interviews)
  • 4 competitorsGoogle Rewards, Receipt Hog, Rewards and Swarm

03 · My role

I led the rebrand and the onboarding redesign.

I owned

  • Onboarding UX strategy and every first-run flow: tutorial, sign-up, log in, reset password and home navigation
  • The new app icon and mark, from sketches to final
  • Interaction specs: validation, disabled states, back, close and the cancel alert
  • Visual design of the final screens

I influenced

  • Company alignment on one brand name
  • The brand design system (look and feel)
  • The onboarding experience

04 · Constraints and success criteria

Constraints and success criteria, set up front.

Constraints

  • Core business and sign-up requirements stay intact
  • Improve clarity without adding steps
  • Support both speed and trust
  • Stay practical enough to launch quickly

Success criteria

05 · Key decisions

Reassurance versus efficiency, three times.

  1. 1

    Show the value before asking for anything

    Options

    • Keep demographics up front
    • Cut the tutorial
    • Add a short value tutorial (chosen)

    Why this one

    It answers “does this pay, and how much?” before asking for any effort.

    What we chose

    Four swipeable screens: “make money, not points”, “reach $10 and redeem”, then push and location priming.

    What we gave up

    Four added screens, against the no-new-steps constraint. A Log In shortcut on every screen limits the cost.

  2. 2

    One question per screen, with shortcuts around it

    Options

    Keep demographic up front - cut the tutorial - add a short value tutorial.

    Why this one

    Answers "does this pay, and how much?" before any effort.

    What we gave up

    Four added screens against a no-new-steps constraint. Log in shortcut on every screen limited the cost.

  3. 3

    Don’t make verification a gate

    Options

    • Block until email is verified
    • Verify later (chosen)

    Why this one

    The first survey is where the value becomes real. Verification matters at payout.

    What we chose

    Send the verification email and take the user straight to “Take my first survey”.

    What we gave up

    Some unverified accounts in the panel.

06 · The solution

Store to first survey, in one guided run.

App Store listing, tutorial, welcome, then four single-field steps or social sign-in, leading straight into the first survey.

  1. 1 · App Store listing
  2. 2 · Welcome
  3. 3 · Tutorial
  4. 4 · Sign up or social sign-in
  5. 5 · Verify later, straight to the first survey
Sign-up flow
Reset password flow

07 · Validation

What testing changed, and how it shipped.

  • Before launch

    Moderated tests of a clickable InVision prototype with 6 new-to-app users from the panel, in 2 rounds over 2 weeks. The task: get from the App Store to a first survey.

  • What it changed

    • A Log In shortcut on every tutorial screen
    • A confirm step before Close, so progress isn’t lost
    • A Show/Hide toggle for passwords
  • How it launched

    iOS launched Sept. 3, 2020, to 10% of new installs for a week, then 100% once signups held. Android followed about a month later.

  • After launch

    iOS signups rose 163%, and the lift held.

08 · Outcomes

What moved after launch.

  • +163%iOS signups, first week after launchBaseline: ~100/day in late August 2020 (Iterable).
  • ~40% fasterTime to complete sign-upBaseline: ~120s before the redesign (Iterable).

09 · Reflection

What I’d do differently.

Shipping together cost clean attribution.

Next time I’d stagger the rebrand and the onboarding, or test one against the other.

Signups measure the door, not the room.

I’d instrument first survey completion and early retention before launch.

Have a problem like this? I’m open to senior product design roles. Reach out by email or LinkedIn.
Email me
Next case study Kain & Train A macro tracker, designed with Claude, that logs the dish instead of the ingredients. Work in progress.